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G-Man (Half-Life)
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G-Man (Half-Life) : ウィキペディア英語版
G-Man (Half-Life)

The G-Man, voiced by Michael Shapiro, is a mysterious recurring character in the ''Half-Life'' series of first-person shooter video games. Described as a 'sinister interdimensional bureaucrat',〔http://ep1.half-life2.com/story.php〕 he is known to display peculiar behavior and capabilities beyond those of normal humans.
Throughout the story of the ''Half-Life'' series, the G-Man plays the role of an overseer and employer - he controls player-character Gordon Freeman's insertion to or extraction from the game world on several occasions, and his monologues with Freeman reveal his importance in the series' overall narrative. He claims to answer to some unseen higher authority which he refers to simply as his 'employers'. His mysterious nature has made him an icon of the ''Half-Life'' series, with his identity and motives remaining almost completely unexplained.
==Concept and creation==
The G-Man's name comes from "G-Man", an American colloquialism meaning "Government Man". However, within the ''Half-Life'' games, he is identified by this name only in the program code and the multiplayer profile menu as a default name option, not within the story itself; his name is derived from his ''Half-Life'' model and entity name and has since been reused in subsequent games of the series. His name has been confirmed and he has been referred to by it in documentaries featuring Valve employees, as well as in the voice actor credits for ''Half-Life 2'' and in the book about game development ''Raising the Bar''.
A description of the G-Man's nature is given in the comment section of the file "npc_gman.cpp" in the Source SDK file "sourcesdk.gcf": "// Purpose: The G-Man, misunderstood servant of the people." In the official ''Half-Life'' audio script, the G-Man is referred to as "Administrator", suggesting he is the one overseeing experiments.〔(''Half-Life Audio Script'' )〕 This title was later retconned to refer to Wallace Breen.
Frank Sheldon,〔(Moby Games Developer Sheet )〕 the person on whom the G-Man's ''Half-Life 2'' model is based, was originally slated to be the model for Dr. Breen. It was chosen for the G-Man's appearance after Bill Van Buren created a modified image of Sheldon, with chopped-off hair and a scaled down face shape. Doug Wood, who designed the facial expressions of the ''Half-Life 2'' G-Man model, wanted the player to never quite know what side the G-Man was on by giving him ambiguous facial expressions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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